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Image to pixel art

Convert any image to pixel art in your browser. Set the grid size, pick a palette, toggle dithering, and download a sharp PNG — no signup, no upload.

any image formatlocal conversionPNG export

Images stay on this device; analytics record tool actions, never image contents or file names.

workflow

1. Upload a photo from your device.

2. Choose block size, palette, and dithering.

3. Download a sharp pixel-art PNG.

/ open tool

Drop an image, tune the blocks, export PNG.

local canvasno upload

input JPG, PNG, WebP

output crisp PNG

privacy local image processing

what happens

What converting an image to pixel art actually does

Pixel art is an image rebuilt from a coarse grid of flat-colored squares. Pixvael slices your source into blocks, averages each block down to a single color, and redraws the picture from those cells — the same discipline classic sprite artists followed by hand, applied automatically. Three controls shape the result. Grid size sets how coarse the art is: larger blocks read as bold and retro, smaller ones keep eyes, fur, and fine texture recognizable. The palette decides the color vocabulary, from full original color to a 16-color PICO-8-style set or the four Game Boy greens. Dithering scatters color changes between neighboring blocks so gradients and shading survive a limited palette instead of collapsing into bands. All of it runs on an HTML5 canvas in your browser — the file is never uploaded, which is also why the preview responds the moment you move a slider.

starting points

One converter, a page per source

The tool on this page is the same engine that powers the Pixvael home converter, preset for general images — open any file and start from the default grid. Thinking in terms of the tool rather than the source? The pixel art converter page frames the same engine around formats and export. If you know your source, the dedicated pages go deeper. Photos of people, pets, and scenery get subject-based grid-size recipes on the photo converter; screenshots and mixed sources are covered on the picture converter; and format quirks — JPG artifacts, PNG transparency, WebP — live on the JPG, PNG, and WebP pages. Builds destined for a block game start with the image-to-Minecraft flow, which adds material lists and sectioned blueprints on top of the pixel art.

workflow

Convert an image in three steps

First, drop in an image — drag it onto the canvas or pick a file; JPG, PNG, and WebP all work, and transparency carries through. Second, tune the look: adjust the grid size until the subject reads clearly, choose full color, retro 16, or Game Boy palette, and toggle dithering if gradients band. Third, export — the download is a sharp, hard-edged PNG that scales without blur, ready for a game engine, an avatar, or print.

portraits

Faces survive at fine grids

Keep the grid fine enough that eyes and jawlines stay put, then let dithering restore the shading a limited palette would lose.

sprites

Limited palettes sell the style

Snapping to a 16-color retro set or four Game Boy greens is what makes converted art read as pixel art rather than a blurry photo.

builds

Coarse grids map to blocks

One block, one color at large grid sizes — the exact unit a Minecraft build needs, with a material list waiting downstream.

faqs

Quick answers

Practical notes about privacy, exporting, and getting cleaner pixel art from real photos.

How is converting an image to pixel art different from resizing it?
Resizing uses smooth interpolation, so a small image scales back up blurry. Pixel art rebuilds the image from a coarse grid of flat-colored blocks with hard edges, which stay crisp at any size — the defining trait of the style.
Which image formats can I convert?
Anything your browser can decode: JPG, PNG, WebP, and more. PNG transparency is preserved through the conversion, and format-specific tips live on the JPG, PNG, and WebP pages.
What makes a good source image?
One clear subject, a simple background, and strong lighting. Crop tight before converting so the subject fills the grid — detail that is not in the frame cannot survive pixelation.